Ida Westcott, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is brown and curly. Her hazel eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. As long as the job gets done she does not care how it got done.
History: She was raised by priests from a young age. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1900 gp. Violet garnet (1400 gp). Onyx (50 gp). Azurite (5 gp). Fiery yellow corundum (800 gp). Obsidian (5 gp). Blue star sapphire (800 gp). Deep blue spinel (1400 gp). Malachite (5 gp).
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants, and he perpetually has his sai ready. He keeps his rusty crest in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Sailor business at a young age. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and to be a farmer again
Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Military. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 7000 sp. Aquamarine (1600 gp). Alexandrite (1600 gp).
Gale Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with white stripes complete with hood. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is cinnamon and curly. Her skin is flawless and her green eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Gale embodies much of what other species detest in the Tabaxis. She uses divination through singing.
History: Born in a small village she learned the ways of the warrior from her mother. Her divine abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 6000 sp.
Falkrunn Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears brown trousers with blue and black striped suspenders. She wears various colorful collared shirts. Her silver hair is braided into rings. Her gray eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She works hard and plays hard.
History: Falkrunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Falkrunn took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 19 (+4) | 10 (+0) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Pink pearl (40 gp). Brown-green garnet (40 gp). 1 Minor magic item.
Quilla Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman has the majority of her body covered in plate. Her clothes are grease stained in places. Her brown hair is long and unkept. Her ears are large.
Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the north. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She is content; and wants her loneliness to end
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Violet garnet (500 gp). 1 Chain shirt.
Blendaeth Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Banker. She carries a battered kukri and tarnished monstrous two handed axe as well. Her rusty crest is kept up in a ponytail inside a Stetson hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Insane, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Howard Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has done his best to style his red hair to look like a famous performer. His hazel eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. Flattery will make him almost putty in your hands.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and to be a baker again
Flaws: Selfish, Insane, Impulsive. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1600 sp. Brown-green garnet (160 gp). White pearl (160 gp). 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
