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NPC Generator

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Advanced [show]


Azza Belief, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her red hair is lengthy. Her red unseeing eyes seem to look past you.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Further she is a bit of a stoner and is frequently out of it.

History: The child of a Carpenter, who enjoyed hunting, Azza was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Azza Belief, Female Tiefling Rogue 6
Medium (6'2") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Mindartis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His tied-back hair is blonde. His eyes are a pleasant green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: Mindartis hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Mindartis Iranapha, Male Elf Commoner 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Deep green spinel (140 gp).


Social Check DCs


Fragrant Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a long, brown cloak. Her orange fur is drawn into a tight pony tail with a rose scrunchie. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Fragrant isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She invites people to come help in her community garden.

History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Half-Orc compassion; and she wants to meet her childhood hero

Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant Timber, Female Tabaxi Wizard 7
Medium (5'1") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 7000 sp. Iolite (20 gp). Carnelian (20 gp). White pearl (80 gp). Rhodochrosite (5 gp).


Social Check DCs


Brottor Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His clothes are grease stained in places. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Brottor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Brottor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Brottor's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Brottor Glanhig, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 4000 gp. Citrine (50 gp). Aquamarine (600 gp). Violet garnet (600 gp). Chrysoprase (50 gp). Freshwater pearl (7 gp). Moonstone (50 gp). Banded agate (7 gp).


Social Check DCs


Namfoodle Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears baggy blue pantaloons and a green scarf. He has a hunchback. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Namfoodle Oomtrowl, Male Gnome Fighter 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 280 gp. Rock crystal (40 gp).


Social Check DCs


Balam Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. His hair is short and brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Balam was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has worked as a Mason like his mother before him.

Motivation: To be a Sage again.

Ideals: Logical. Flaws: Depressed, Racist. Bonds: Attractive, Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Balam Ecstasy, Male Tiefling Bard 5
Medium (6'10") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 14 (+2)18 (+4)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears grey cloth garments or leather armor. His golden hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Beloril is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Beloril Aranore, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 70 gp. Malachite (15 gp). Red garnet (80 gp).


Social Check DCs

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