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Hubert Sheldon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His brown hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He left for the north, certain he would find work there.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Sheldon, Male Human Druid 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)5 (-3) 17 (+3)8 (-1)
Skills Intimidation +1, Religion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs


Syllin Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a faded coat and loose pants complete with wide-brimmed hat. Beneath her clothing is a huge mess of scar tissue. She has wavy red hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She also hits on women, regardless of circumstances.

History: The child of a Barkeep, who enjoyed hunting, Syllin was taken on many hunting expeditions. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants a kiss; and an old rival family wants her found

Flaws: Ugly. Bonds: Slave, Has a crush, Nature, Family. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Syllin Gracey, Female Half-Elf Warlock 3
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. 1 Holy water. 1 Holy water. 1 Tanglefoot bags.


Social Check DCs


Beleth Light, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is drawn into a tight pony tail with a cross scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She receives visions of the future at random moments

History: Beleth was born in the east. At a young age she loved to build and create. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Gifted, Persistence. Flaws: Insomniac, Cynical. Bonds: Family. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beleth Light, Female Tiefling Rogue 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Violet garnet (1500 gp). Hematite (10 gp). Star rose quartz (30 gp). Alexandrite (1500 gp). Obsidian (10 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Phann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: A 5'4" northern woman, she typically wears tan cloth garments or leather armor. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is skeptical of what others tell her and is slow to trust.

History: The child of northern immigrants she idolized her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Flaws: Shy. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Phann Qualanthri, Female Elf Wizard 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 120 gp. 1 Breastplate.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. His lavender fur is heavily combed to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Art was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Mentor. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Art In the Wind, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills History +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 7000 sp.


Social Check DCs


Ombul Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Ombul Stonebridge, Male Halfling Ranger 13
Small (2'11") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 26 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)12 (+1) 13 (+1)11 (+0)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 400 pp. Blue star sapphire (900 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Shifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. His cinnamon fur is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Mason again; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Shifting Wind, Male Tabaxi Sorcerer 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 80 pp.


Social Check DCs

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