Oriel Windsor, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear flannel. Her brown hair is knotted and matted. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the east to a Mercenary, Oriel learned a great deal about her father's area of expertise. Her father was a mechanic, and taught her how to fix just about anything. She became a Mercenary soon after.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Persistence, Impeccable. Bonds: Attractive, Criminal record, Job. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 sp. Obsidian (6 gp). 1 Banded mail.
Godfrey Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered sai and tarnished hand crossbow as well. His white hair is long and unkept. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Thava Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a black tunic with brown highlights, and long white pants that bunch up around her shoes, she is not a threatening figure. Her black crest is long and unkept. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was granted druidic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels kind of lost in life
Ideals: Disciplined, Pacifist, Fighting, Gifted. Flaws: Ugly. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp.
Miles Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 pp. Fiery yellow corundum (1400 gp). Carnelian (50 gp).
Heward Sutherland, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting grey shirt and pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (11 gp).
Quilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue trousers with tan and brown striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. She wears her brown hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is mildly Gnome supremacist, though she does not identify as such. Her job bores her to no end. She has decided to make it more interesting.
History: Born in the west her family was never financially stable. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Flaws: Racist, PTSD. Bonds: Adventurer, Criminal record, Poor. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Thunderstones. 2 Tanglefoot bags.
Skirt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown costume with the symbols of his god on his torso. His orange fur is braided into rings. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is lazy and tries to find solutions quickly.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Justice. Flaws: Lazy. Bonds: Religious, Mentor. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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