Bagabug Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a brothel owner, Bagabug was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Bagabug was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bagabug's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 60 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). An abacus with copper, silver and gold markers (150 gp). Gold dragon comb with red garnet eye (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.
Fivin Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.
History: Fivin was raised in a hard working conservative environment. His childhood dream was to be a Soapmaker, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Job, Immigrant. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Azurite (10 gp).
Watson Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.
Personality: This man loves poetry and to teach people poetry more than just about anything. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. He has had some formal poetry training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Athletic, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (700 gp).
Dalgal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright grey suits and hats. His silver hair is drawn into a tight pony tail with a card scrunchie. He has a dull look in his gray eyes.
Personality: Confrontational and typically high on some drug or another. He is a great chef.
History: Born in the north to a Ruler, Dalgal learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Ruler and occasionally as a mercenary.
Motivation: He'd like to take his coworkers down a peg; and he has a crush on the local crown-heir
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Uadjit Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a lot of dark rich colors, with gold accents. Her silver crest is smooth and relatively long. Her red unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic woman, Uadjit's first love is herself. Her second love is also herself. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Jeweler mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Religious. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 70 pp. Moonstone (60 gp). Lapis lazuli (16 gp). Smoky quartz (60 gp). Deep blue spinel (600 gp).
Lavinia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely red suit with brown socks and a vest with buckled shoes. Her hair is greying and her face has many wrinkles. She has amber eyes and a red hat with a brown feather.
Personality: This woman loves painting and to teach people painting more than just about anything. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Stableman business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She inherited the family business which she has now maintained for 8 years.
Motivation: She desires power and/or immortality; and she is unsatisfied with her job
Ideals: Artistic, Entrepeneur. Bonds: Job, Criminal record, Adventurer. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 47 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Numba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, she is an attractive figure. She wears tan trousers with red and green striped suspenders. She wears various colorful collared shirts. She has a long chestnut ponytail with little hanging trinkets. Her eyes are likewise blue.
Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She has all her life been fascinated with music.
History: She was born on a small isolated farm. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Regain custody of her son; and she is unsatisfied with her job
Ideals: Artistic. Bonds: Attractive, Job, Nature, Family. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
