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NPC Generator

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Advanced [show]


Grai Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white costume with the symbols of luck on her torso. Her silver hair is cut short. Her eyes are likewise gray.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes; and to get a good night's sleep

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Grai Hackney, Female Half-Orc Barbarian 3
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Joan Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a yellow collared shirt and tan skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She has a very tight haircut. She has a tattooed face.

Personality: Joan hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Further she is a bit of a stoner and is frequently out of it.

History: She is a Hag in disguise. She helped her mother out around the business and became quite the natural. She now owns her own business.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Joan Andreantti, Female Half-Elf Wizard 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Rhodochrosite (10 gp). 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Fenriz Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered grey stockings. His hair is white and curly. This red eyed southerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by illithids. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Logical. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Fenriz Loyalty, Male Tiefling Sorcerer 11
Medium (6'2") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 22 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)18 (+4) 15 (+2)16 (+3)
Skills Nature +8, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Giant, Infernal, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a white collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Cook, Silvo learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Logical, Impeccable. Flaws: Secretive. Bonds: Job, Rich. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Silvo Brushgather, Male Halfling Aristocrat 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He wears his silver hair up in a very large beehive style do. This blue eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army

Flaws: Mundane. Bonds: Family, Military, Enemies. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Qualen Bafflestone, Male Gnome Monk 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Crampernap Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He is bristling with hidden weapons, mostly ceremonial daggers and greatswords. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Crampernap was born in the west. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has worked as a Marshal like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Criminal record, Attractive. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Crampernap Shadowcloak, Male Gnome Monk 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nutae Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with Stetson hat. With a patchy silver beard and wild silver hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Nutae hails from a village terrorized by goblins. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud

Ideals: Optimist. Flaws: Cynical. Bonds: Attractive, Enemies, Family. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nutae Chance, Male Half-Elf Cleric 1
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 15 (+2)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp.


Social Check DCs

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