Jade Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a pastel armored body suit, with a simple grey line shooting up and back down. Her black fur is smooth and relatively long. Her eyes are likewise yellow.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Mortician business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted from career to career and currently works as a Mortician.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Justice. Bonds: Adventurer, Job, Religious. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Addict, Cynical. Bonds: Adventurer, Criminal record, Religious. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 2 Tanglefoot bags.
Nora Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a blue coat with black slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish white hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.
History: She got into the Fisher business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Fisher for the past few years.
Motivation: To be a Apothecary again; and expand her business
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 1000 sp. Brown-green garnet (150 gp). Deep green spinel (150 gp).
Gomory Faith, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Military, Rich. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 260 gp.
Hlin Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and she perpetually has her spear ready. Her black hair is still thick. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered
History: She was born into a rich family. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in spear use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hlin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 1300 sp. 1 Half-Plate.
Helen Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Shipwright. Her chestnut hair is unkempt and raggedy. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She plays an instrument quite well.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Shipwright
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 40 gp. Freshwater pearl (4 gp).
Murgen Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many blue ritualistic tattoos. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is silver and curly. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes her a fraud; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Enemies. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 6000 sp. Sard (50 gp). Blue star sapphire (1200 gp). 1 Minor magic item.
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