Orryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. He keeps his brown hair in a flapper bob. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted, Artistic. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His fur is red and curly. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Art will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Art is combative with any and all who dare try his patience in the slightest.
History: Art was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Extrovert, Justice. Bonds: Attractive, Job, Enemies. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Ida Middleton, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is dressed in a clean grey cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her silver hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She is very quiet and rarely speaks above a whisper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted druidic powers by her dying sister.
Motivation: She has a rivalry with the Church that dominates her actions; and to end her boredom
Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Bernard Bentham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His red hair is unkempt and raggedy. His violet eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Bernard was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
Possessions: 200 sp.
Joser Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is long and unkept. His violet eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire; and wants his loneliness to end
Flaws: Ugly, Antagonistic. Bonds: Military, Poor, In love, Has a crush. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 8)
Armor Class 15
Hit Points 48 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 700 gp. Jade (110 gp). Zircon (60 gp). Black star sapphire (400 gp). Moonstone (60 gp). Jade (110 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item.
Claira Smith, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her auburn hair in a flapper bob. Her eyes, though not visible through her cowl, are amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out north to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 7 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2
Possessions: 500 gp. Pink pearl (60 gp). Citrine (20 gp). Red garnet (60 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item.
Rivaan Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears green painted combat armor at almost all times, and sports empty pouches on his belt. He has wavy bronze crest. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Rivaan studied abroad. Cursed with vampirism at a very young age, Rivaan has worked very hard to control his curse. He was granted arcane powers by his dying sister.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Philantrophist, Gifted. Flaws: Disease, Fearful. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 72 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
