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NPC Generator

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Advanced [show]


Himo Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His whole body is exceptionally muscular. He sports a flattop hair cut. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Himo lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Himo Xistsrith, Male Elf Ranger 9
Medium (5'3") Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 27 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 15 (+2)18 (+4)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 50000 cp. Red garnet (90 gp). Smoky quartz (60 gp). Rich purple corundum (800 gp). Freshwater pearl (9 gp). Golden pearl (90 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Beast Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her yellow fur is kept up in a ponytail inside a small hat. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Beast was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beast decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to reunite with her old friends

Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Criminal record. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Beast Grass, Female Tabaxi Warlock 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 20 pp.


Social Check DCs


Ahrim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears bulky black painted plate armor. He keeps his black hair in a pixie cut. His white eyes peer out from beneath his Stetson black hat.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Ahrim Fear, Male Tiefling Wizard 5
Medium (6'0") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)17 (+3) 11 (+0)17 (+3)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 3000 sp.


Social Check DCs


Moon Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His fur is brown, silky, and of moderate length. His yellow eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Roofer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Fearful, Disease. Bonds: Immigrant, Attractive. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Moon Of Wine, Male Tabaxi Rogue 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 40000 cp. Old masterpiece painting (1100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Cloth of gold vestments (180 gp). 1 Minor magic item.


Social Check DCs


Dynamic Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown fur is smooth and relatively long. She wears an eyepatch.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Dynamic Shoe, Female Tabaxi Aristocrat 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 gp.


Social Check DCs


Naill Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has wavy white hair. He has gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Naill studied abroad. He was taken from his home at a very young age. He was granted arcane powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Slave. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Naill Selevarun, Male Half-Elf Commoner 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Athletics +6, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Vanuath Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has a long white beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Vanuath was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Antagonistic, Addict, Mundane. Bonds: Military. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Vanuath Quinten, Male Half-Elf Warrior 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs

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