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NPC Generator

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Advanced [show]


Karash Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. With a patchy black beard and wild black hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Karash was born the youngest of three triplets. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Immigrant, Family, Has a crush. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Karash Marley, Male Half-Orc Warrior 8
Medium (5'4") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)7 (-2) 17 (+3)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her beige fur is singed and shortened. She has gleaming, smiling amber eyes.

Personality: Seven speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a ruthless business woman, a trait she acquired from her father.

History: She was born at the edge of vast plains. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She doesn't get along with people that don't share her tastes; and she has passion for adventuring and risk

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Seven Of Snakes, Female Tabaxi Rogue 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Aquamarine (1600 gp). Deep blue spinel (1600 gp). 1 Minor magic item.


Social Check DCs


Rohesia Shelley, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. She has styled her auburn hair well, parting it to the right. Her brown eyes peer out from beneath her feathered grey hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. Her family was turned out during the war. She and her family wandered south to less war torn lands. She inherited the family business which she has now maintained for 11 years.

Motivation: She is greedy; and she is wracked by social anxiety

Flaws: Mundane, Fearful, PTSD. Bonds: Job, Rich. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Rohesia Shelley, Female Human Warlock 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 8 (-1)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 2000 cp. Amber (40 gp).


Social Check DCs


Shadow Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears pastel painted combat armor at almost all times. His lavender fur is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Shadow was born the youngest of three triplets. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Athletic, Logical. Bonds: Family, Enemies. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Shadow Running, Male Tabaxi Wizard 5
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. Blue sapphire (1100 gp). White opal (1100 gp).


Social Check DCs


Rolf Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair, when down, is lengthy. His violet eyes peer out from beneath his broad brown hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: Born to a Sculptor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Slave. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Rolf Ridley, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp.


Social Check DCs


Zepar Art, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against goblins.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Enemies, Slave. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Zepar Art, Male Tiefling Bard 8
Medium (6'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 19 (+4)8 (-1)
Skills Athletics +4, History +2
Senses Passive Perception 14
Languages
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 180 pp. Golden pearl (40 gp). Banded agate (16 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in red turtlenecks beneath a green coat with grey slacks. Her black hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is afraid of women and trembles around them

History: She was raised in a forest tribe. Vani liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Insane, Shy. Bonds: Nature. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Vani Warmwater, Female Halfling Ranger 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs

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