Great In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized topaz on his left hand. His lavender fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a very good compulsive liar and kleptomaniac.
History: Great hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After months of barely getting by, Great managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Fighting, Athletic. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 121 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (600 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Medium magic item.
Guy Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to hide his balding. He has amber eyes and a grey hat with a brown feather.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He is obsessed with his god.
History: Guy was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Impeccable. Bonds: Religious, Job, Adventurer. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Kelter Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean red cloak covering his clean studded leather. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Spy like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Flaws: Mundane. Bonds: Job, Attractive, Slave, Criminal record. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Riardon Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is renowned for his bright tan suits and hats. His hair is chestnut and curly. His brown eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Philantrophist, Athletic. Bonds: Military, Family. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 sp. 1 Average lock. 1 Disguise kit. 1 Healer’s kit.
Odorr Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears tattered old clothes. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.
History: Odorr hails from a village terrorized by dire rats. A gifted student he started as a Tailor, but he got bored and became a Locksmith. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Antagonistic, Lazy. Bonds: Enemies, Job. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Breena Turen, Female Gnome [Permalink]
Personal [hide]
Description: She dresses like a well dressed Apothecary does. She has a moderate pudge and is not very fit. She has a very tight haircut. This violet eyed easterner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was always a brilliant, if unscrupulous mind. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She has set out to sabotage the competition.
Motivation: To be a Ploughman again; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Shy, Insane. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 40 gp. 1 Masterwork manacles.
Emeny Beitz, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, marred by beers. Her hair is cut close to her head. She has gleaming, smiling hazel eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Emeny reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Herbalist for hire.
Motivation: She's in love.
Flaws: Ugly. Bonds: Job, Has a crush, Military, Immigrant. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
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