Adam Halsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adam was born on a far western plains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Mundane, Lazy. Bonds: Rich, Mentor, Immigrant. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 74 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 220 pp. Freshwater pearl (9 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He has blue crest. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Shedinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp.
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a brown and pastel robe with the hood down, he is not a threatening figure. He wears a small hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Mentor, Immigrant. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 800 gp.
Loopmottin Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her white hair is cut short. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home.
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Tiaathque Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is still thick. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a desert tribe. Her first spouse was a Shipwright, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has comitted a past crime that haunts her to this day; and she is terrified, and will act out of fear
Flaws: Shy, Fearful. Bonds: Nature, Family, Criminal record. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. Brown-green garnet (60 gp). Obsidian (6 gp). Peridot (30 gp). 1 Thunderstones.
Vondal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair and beard is wavy and long. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Dwarven compassion; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Antagonistic, Racist. Bonds: Military. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 240 gp. Tourmaline (110 gp). Obsidian (8 gp).
Werydd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean grey cloak covering her clean studded leather. She wears her silver hair up. She has a dull look in her violet eyes.
Personality: Prone to second guessing herself, she comes off as nervous. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the north, but her parents moved at a very young age to the south. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Shy, Addict. Bonds: Poor, Immigrant, Slave. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Light steel shield.
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