Patrick Mori, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his black hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Patrick hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 57 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 gp. Deep blue spinel (1000 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item.
Oriff Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her blonde hair in a pixie cut. Her eyes are gray and beady.
Personality: She is fixated on the number 60. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Mentor, Criminal record. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Buckler. 1 Full Plate. 1 Banded mail. 1 Masterwork studded leather.
Travok Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Beggar for hire.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Cynical. Bonds: Job. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 57 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 4000 gp. Hematite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). Brown-green garnet (110 gp). Smoky quartz (40 gp). Pink pearl (110 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tyna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears white painted combat armor at almost all times. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Tyna lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Tyna and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 13)
Armor Class 13
Hit Points 125 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Elven
Attacks Melee -1 / 4d4-5, Ranged +6 / 4d4+2, Grapple +7
Possessions: 3000 gp.
Gildmak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His blonde hair is unkempt and raggedy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a wizard, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Mentor. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 95 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 7000 gp. Moonstone (30 gp). Moonstone (30 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Obsidian (8 gp). Aquamarine (1100 gp). Fire opal (500 gp). 1 Medium magic item.
Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'2" and has the majority of his body covered in plate. His right hand appears badly burned and disfigured. He has lavender fur. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He works hard and plays hard.
History: Spring hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Terse, Hedonist. Bonds: Enemies. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 700 gp. Silver chalice with lapis lazuli gems (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A delicate silver chain set with a tourmaline (60 gp).
Cask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown small hat and brown clothes. His gray fur is still thick. This copper eyed northerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Ruler profession.
History: He was raised in a mountains tribe. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things.
Flaws: Mundane. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 210 pp. Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
