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NPC Generator

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Advanced [show]


Bethrynna Goltorah, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears silk and lounges about seductively. She has a long white ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She loves telling others what to do and how they should feel about things. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Her mother raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been saving her money to try and buy her brother's freedom.

Motivation: Marry her brother to traveling adventurers.

Ideals: Opinionated. Bonds: Attractive, Family, Nature, Military. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Bethrynna Goltorah, Female Elf Commoner 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. White pearl (80 gp). Black pearl (500 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Ellyjoybell Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her chestnut hair is smooth and relatively long. Her gray eyes peer out from beneath her Stetson blue hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the east, but her parents moved at a very young age to the south. Her necromantic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic, Fighting, Gifted. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Ellyjoybell Fapplestamp, Female Gnome Paladin 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. Sapphire pendant on gold chain (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 1 Darkwood Buckler.


Social Check DCs


Vonana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her red hair, when down, is lengthy. Her brown eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in shortspear use. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Someone believes her a fraud; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Vonana Trueblood, Female Dwarf Paladin 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 5 (-3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 12000 cp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. He has no hair. His gray eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Shipwright business at a young age. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He has worked as a Shipwright like his father before him.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

William Birkenhead, Male Human Adept 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Deception +5
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 2500 gp. Rhodochrosite (11 gp). Amethyst (100 gp). Jet (100 gp). Pink pearl (100 gp). Aquamarine (200 gp). Fiery yellow corundum (700 gp). Malachite (11 gp). Rock crystal (20 gp). Aquamarine (200 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is blue, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Therai was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tiefling conditions. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Flaws: Racist. Bonds: Poor, Attractive, Family. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Therai Muse, Male Tiefling Expert 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nuthra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'1". She very much looks the part of a Glassblower, and her gloved hand is found clutching a shield. Her bronze crest is lengthy and is close to two feet long. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Dilettante father left her crippled. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new glassblower responsibilities is difficult

Ideals: Joker, Extrovert. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Nuthra Jharthraxyn, Female Dragonborn Expert 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Ahinar Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her clothes are grease stained in places. She keeps her blonde hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ahinar was raised in a hard working conservative environment. Ahinar was born on a far northern forest where she grew up under the tutelage of her mother, an expert Architect. She has worked as a Architect like her mother before her.

Motivation: Wants to open a new tavern; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Joker. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Ahinar Woods, Female Half-Elf Commoner 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 400 gp.


Social Check DCs

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