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NPC Generator

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Advanced [show]


Isabella Perry, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears a tight fitting brown shirt and pants. She has styled her brown hair well, parting it to the right. Her violet eyes dart from person to person.

Personality: She is mildly Human supremacist, though she does not identify as such. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Isabella was raised in a hard working conservative environment. Her childhood dream was to be a Guard, but she was a colossal failure. She now travels the world, in search of power and loot.

Motivation: She's attracted to the PC; and further expansion of business

Flaws: Racist. Bonds: Adventurer, Job, Has a crush. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Isabella Perry, Female Human Commoner 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 17 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 16 (+3)15 (+2)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 29000 sp. Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Ahlyssa Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a worn and beaten armor. She has slicked back blonde hair. Her violet eyes peer out from beneath her feathered violet hat.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a brothel owner, Ahlyssa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Ahlyssa Siannodel, Female Half-Elf Paladin 11
Medium (5'2") Half-Elf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Performance +3, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: A small bag of saffron. (10 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. Her fur is black, silky, and of moderate length. Her hazel eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker. Bonds: Attractive, Religious, Rich. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Sun In the Morning, Female Tabaxi Fighter 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)13 (+1) 17 (+3)17 (+3)
Skills Arcana +5, Athletics +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +5

Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His white crest is still thick. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Salasar Pfaphnyrennish, Male Dragonborn Wizard 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Enna Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are gray.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.

History: When she was but 5 years old her parents immigrated from the west. A gifted student she started as a Barkeep, but she got bored and became a Shoemaker. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Enna Floshem, Female Elf Bard 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Aramil Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His long blonde hair reaches down to his waist. He has gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Insane. Bonds: Rich, Job. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Aramil Radcliffe, Male Half-Elf Ranger 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 sp.


Social Check DCs


Duergath Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a custom-built plate barding that's adorned with brown lining and desert motifs, marred by sweets. He wears a wide-brimmed hat to hide his balding. His eyes are gray and catlike.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Duergath took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Mentor, Nature. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Duergath Foamtankard, Male Dwarf Warrior 9
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 91 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +5, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +6

Possessions: 1900 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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