Charles Abram, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a fancy grey suit. He wears a small hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Greedy, Hedonist, Insane, Mundane. Bonds: Attractive, Military. Occupation: Scribe
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Large well-done wool tapestry (100 gp).
Peter Tindall, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and likes to wear grey tank tops with black pants. His golden hair, when down, is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the large cave and found the beat up whip and armor he uses now. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world.
Ideals: Optimist. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Skirt In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a brown suit, white shirt, and green tie. He has wavy cinnamon fur. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school to support his sick father, and resented it. He now mingles about in high society.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Family, Rich. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2400 gp.
Olunt Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a very tight haircut. This green eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Olunt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels kind of lost in life.
Flaws: Impulsive, Depressed. Bonds: Military, Poor. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 gp.
Tomi Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a silver handlebar mustache and slicked back silver hair. He has blue eyes and a white hat with a pastel feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Military, Poor, Job. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 30 gp.
Lavinia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She feeds upon the attention of others.
History: Lavinia was born with her mother's beautiful face. She was taken as a slave by a traveling circus and forced to perform She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: She is greedy; and she wants to meet her childhood hero
Ideals: Justice. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1 Masterwork Heavy steel shield.
Pelaios Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. He keeps his purple hair in a pixie cut. His white eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Pelaios grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Dilettante
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp. Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!