Gimurt Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of giants once and for all.
History: Gimurt was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Flaws: Mundane. Bonds: Enemies, Job, Nature, Family. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Lapis lazuli (6 gp). Deep green spinel (130 gp). Star rose quartz (20 gp). 1 Hourglass.
Tippletoe Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who usually wears her blue robe and has her bastard sword always slung over her shoulder, she is not a threatening figure. Her brown hair is braided into rings. Her fierce amber eyes like to dwell on things.
Personality: Abrasive and pushy, she has a hard time making friends. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Tippletoe was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She inherited the family business which she has now maintained for 12 years.
Motivation: She has a crush on the local Courier; and to settle down with her crush
Flaws: Antagonistic. Bonds: Family, Job, Criminal record, Has a crush. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 pp.
Darrak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. He has a very tight haircut. He has a dull look in his blue eyes.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Darrak was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive, Fearful. Bonds: Job. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Henry Digby, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of scythes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair, when down, is lengthy. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Henry was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Family, Job, Rich. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 2600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Aym Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a well pressed and immaculate suit (or dress). Beneath her clothing is a huge mess of scar tissue. She has done her best to style her blue hair to look like a famous performer. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She comes from a rich southern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Justice. Flaws: Fearful. Bonds: Slave, Rich, Job. Occupation: Courier
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +5
Possessions: 200 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Maegan Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple red robe with pastel stripes complete with hood. She has a long chestnut ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Maegan has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Poor, Family. Occupation: Seamstress
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 5 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 7000 sp. Obsidian (12 gp). Rich purple corundum (400 gp). Jade (110 gp). 1 Minor magic item.
Roger Darby, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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