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NPC Generator

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Advanced [show]


Uzza Glory, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'11" and dresses in green turtlenecks beneath a tan coat with blue slacks. Her right leg appears badly burned and disfigured. Her brown hair is heavily combed to the right. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Gifted from a young age, Uzza studied abroad. A gifted student she started as a Sailor, but she got bored and became a Bounty Hunter. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and to be a sailor again

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Uzza Glory, Female Tiefling Fighter 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)13 (+1) 14 (+2)18 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Anselm Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Anselm Bristol, Male Human Adept 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 84 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 10 (+0)12 (+1)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3000 sp. Sard (50 gp). Brown diamond (3000 gp).


Social Check DCs


Felosial Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears many layers of old clothing at all times. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is overprotective of those who hire her services. She does not believe in violence as a means to an end. She is a dedicated Fletcher but believes her peers are too gung-ho.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: To clean up the streets; and she is wracked by social anxiety

Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Felosial Qualanthri, Female Elf Ranger 4
Medium (4'7") Elf, Chaotic Good (CR 4)
Armor Class 15
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)16 (+3) 17 (+3)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Pink pearl (140 gp). 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Direcris Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His brass crest is kept up in a ponytail inside a wide-brimmed hat. His red eyes are slightly larger than normal.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Direcris enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Direcris Vangdondalor, Male Dragonborn Commoner 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Fonkin Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Fisher. His black hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly, Insane, Antagonistic. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Fonkin Raulnor, Male Gnome Wizard 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 29000 sp. Eye agate (8 gp). Malachite (8 gp). Amethyst (50 gp). Hematite (8 gp). 1 Minor magic item.


Social Check DCs


Trym Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His black hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Professionalism. Bonds: Guardian, Rich, Adventurer. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Trym Mellegaard, Male Half-Elf Commoner 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norkruuth Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'7" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His left leg appears badly burned and disfigured. He has no crest. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: He got into the Miner business at a young age. A gifted student he started as a Mason, but he got bored and became a Miner. He has drifted from career to career and currently works as a Miner.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norkruuth Linxakasendalor, Male Dragonborn Druid 6
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp.


Social Check DCs

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