Smoking Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He keeps his long red fur kept up in a rat tail. He has a dull look in his yellow eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Smoking and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 110 pp. Amber (70 gp). Amber (70 gp). Golden pearl (70 gp). 1 Half-Plate.
Chad Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Spy uniform, and is pretty ugly. His white hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the east to a Spy, Chad learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Criminal record. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 112 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 4000 gp. Golden pearl (70 gp). Jade (70 gp). Moonstone (60 gp).
Qemuel Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his violet robe. His dark red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.
History: Qemuel was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Disciplined, Logical, Athletic. Bonds: Attractive, Family. Occupation: Tanner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 120 pp.
Oloric Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large grey jacket. His auburn hair is greasy and uncared for. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Terse, Insane. Bonds: Military, Immigrant. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp.
Chaedi Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries ceremonial daggers. She has moderate length red hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She can speak with the recently deceased. She is frequently practicing swordplay.
History: Sold as a small child to a brothel owner, Chaedi was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted arcane powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Attractive, Military, Mentor. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 7 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Foxilon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in white turtlenecks beneath a grey coat with pastel slacks. He wears a colorful flower in his golden hair. He wears large thick round spectacles.
Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Foxilon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Foxilon. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Flaws: Insane. Bonds: Attractive, Slave, Nature, Criminal record. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Azurite (6 gp). Golden yellow topaz (200 gp). Obsidian (6 gp).
Theriatis LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet shirt with thin black vertical stripes and tan pants. His hair is black and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Justice. Bonds: Criminal record, Religious, Mentor. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Carnelian (60 gp). Malachite (14 gp).
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