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NPC Generator

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Advanced [show]


Grigi Acton, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). With wild golden hair. Her eyes are green and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A true patriot, Grigi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Grigi Acton, Female Half-Orc Bard 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 250 gp.


Social Check DCs


Bryseis Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair is slicked back into a classic pompadour. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Bryseis was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Carter. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Adventurer, Job. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Bryseis Ideal, Female Tiefling Aristocrat 8
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Aquan, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 160 pp.


Social Check DCs


Lerissa Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is wearing a tight green one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. Her red hair is kept up in a ponytail inside a small hat. She has gleaming, smiling white eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Sellsword profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 12th year, her parents were killed by a orcs raid, leaving Lerissa alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Sailor.

Motivation: She is a bit of a kleptomaniac; and she'd like to take her coworkers down a peg

Flaws: Disease. Bonds: Job, Enemies, Criminal record. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Lerissa Entropy, Female Tiefling Monk 17
Medium (5'2") Tiefling, Neutral Evil (CR 17)
Armor Class 11
Hit Points 118 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Insight +8, Intimidation +9
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). Jeweled electrum ring (2000 gp). Solid gold idol (900 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (2200 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and ruby ring (3000 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Moon Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of flails, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her beige fur is heavily combed to the right. She has a tattooed face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in the west. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Fighting, Impeccable, Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Moon Treat, Female Tabaxi Warrior 16
Medium (6'1") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 84 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 11 (+0)19 (+4)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +5

Possessions: 3000 gp. Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (1700 gp). Silver comb with moonstones (800 gp). Finely wrought small gold bracelet (60 gp). Large well-done wool tapestry (100 gp). Gold music box (3000 gp). Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Luthra Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a blue collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her moppish brown hair is in a traditional bowl cut. Her eyes are brown and catlike.

Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Luthra took refuge in the ruined castle and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Slave. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Luthra Garrick, Female Gnome Bard 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 100 gp.


Social Check DCs


Abalaba Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern woman, she wears a tan shirt with thin yellow vertical stripes and red pants. Her blonde hair is smooth and relatively long. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a Spice Merchant, her mother struggled to pay the bills. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She has drifted from career to career and currently works as a Blacksmith.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Abalaba Umbodoben, Female Gnome Aristocrat 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Pelt Running, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His yellow fur, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Dwarven culture. Pelt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cartwright job and began his own company from there.

Motivation: Wants to raise his children well.

Flaws: Ugly, Racist, Disease. Bonds: Family, Job. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Pelt Running, Male Tabaxi Barbarian 2
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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