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NPC Generator

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Advanced [show]


Chad Colton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His tied-back hair is silver. He has a dull look in his brown eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Server, Chad learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has worked as a Server like his mother before him.

Motivation: Wants to open a new tavern; and to be a detective again

Flaws: Ugly, Shy. Bonds: Enemies, Job, Slave. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Chad Colton, Male Human Cleric 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 30 pp.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: Born to a Mercenary, his mother struggled to pay the bills. A freak accident while working with his Mercenary mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable. Flaws: Lazy, Disease. Bonds: Poor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Cleric 8
Small (3'3") Gnome, Neutral Evil (CR 8)
Armor Class 14
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills Deception +2, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Freshwater pearl (14 gp). Golden pearl (70 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is heavily combed to the right. Her thin eyebrows rest above her beady brown eyes.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Helja was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She loathes her own lifestyle; and obtaining odd cultural dwarven artifacts is her passion

Flaws: Ugly, Shy, Depressed. Bonds: Enemies, Family, Adventurer. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Helja Holderhek, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Yorke, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. He has shaved his head bald. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Yorke, Male Human Cleric 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 7 (-2)10 (+0)
Skills Deception +2, Medicine +0
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Guy Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and auburn with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. This blue eyed northerner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Guy was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Bonds: Poor, Enemies, Military, Religious. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Guy Beitz, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Tenley, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries clubs. With wild blonde hair. Her eyes are blue and catlike.

Personality: She speaks before she thinks and is too direct. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her father was called into army service. When Ida reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Ida Tenley, Female Human Monk 11
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 39 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Athletics +7, Religion +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5

Possessions: 2600 gp. Golden pearl (160 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Citrine (60 gp). Golden yellow topaz (1300 gp). Chalcedony (60 gp). Banded agate (8 gp). Black pearl (1300 gp). Jasper (60 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Flask Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear brown tank tops with green skirt. Her beige fur is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a poor family in the city she treasured whatever gifts she got. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural half-orc artifacts is her passion

Flaws: Insane, Disease. Bonds: Poor, In love, Adventurer. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Flask Wing, Female Tabaxi Druid 7
Medium (6'2") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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