Bendoo Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 5'11". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She cannot resist a sob story and will often dote over anyone who has one.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants a kiss; and she is greedy
Ideals: Philantrophist. Flaws: Shy. Bonds: Slave, Rich, Has a crush. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 900 gp. Rock crystal (70 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Myerscough, Female Human [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is lengthy. Her eyes are brown and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has all her life been fascinated with dancing.
History: She was born on a small isolated farm. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Nature, Guardian. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Sarah Brady, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. She wears a feathered hat to cover her moderate length brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: This woman loves singing and to teach people singing more than just about anything. She is lazy, self-centered, vain, and jealous.
History: She was born at the edge of vast desert. She has had some formal singing training, and achieved minor success. She has been a successful dealer in antiques buying low and selling high.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Artistic, Entrepeneur. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 300 gp. Red garnet (120 gp). Iolite (30 gp).
Bidreked Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His rusty crest, when down, is lengthy. His gold eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Bidreked was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Baker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Nature, Poor. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1800 sp. Obsidian (11 gp).
Elegant Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'10" southern woman, she is dressed in earthy colors with a brown and black handkerchief worn on her left side. Her red fur is lengthy and is close to two feet long. Her copper eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Elegant was born in the south. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and retire the richest woman in the south
Ideals: Persistence, Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Mentor. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp. Jasper (60 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp).
Cloud In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Architect. His red fur is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Architect. He then took over the family business and is one of the better Architect for hire.
Motivation: To be a Actor again; and wants to open a new tavern
Flaws: Sensitive, Antagonistic, Mundane. Bonds: Job, Immigrant. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 84 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6
Possessions: 19000 sp.
Karg Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man is dressed in an above average manner. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: Karg is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Attractive, Rich. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Aquamarine (200 gp). Star rose quartz (60 gp). Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
