Griselda Upton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She is bald on top and has large silver tufts of hair around her ears. Her face is scarred and worn.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has set out to sabotage the competition.
Motivation: Seeks redemption; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 90 gp. Silver comb with moonstones (300 gp). 1 Breastplate.
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears skinny pants and wears a pastel and grey robe with the hood down. She has gray fur. Her eyes are green and beady.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Bounty Hunter, Edge learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: A deep hatred of illithids.
Flaws: Ugly. Bonds: Enemies, Job, Nature. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp. Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He wears a top hat to hide his balding. This violet eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. 1 Banded mail.
Flame In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His cinnamon fur is singed and shortened. His blue eyes have a joyful gleam in them most of the time.
Personality: This man loves dancing and to teach people dancing more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a wizard, Flame was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2700 sp. 1 Tanglefoot bags.
Ront Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His skin is flawless and his amber eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. Ront is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Ront was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He was granted divine powers by his dying brother.
Motivation: He has passion for adventuring and risk; and wants to raise his children well
Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 10000 cp. Black pearl (1500 gp). Golden pearl (110 gp). Peridot (50 gp).
Trey Hadley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a halberd on his belt. His hair is white and very short. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Brewer.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Brewer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork studded leather.
Salasar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light black in addition to tight pants. He keeps his long white crest kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC.
Flaws: Insomniac, Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1400 sp.
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