Ovina Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is terrified, and will act out of fear; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Adventurer, Debt. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Sarah Kendall, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her hazel eyes peer out from beneath her top brown hat.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sarah lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her old friends
Ideals: Entrepeneur, Athletic, Impeccable. Bonds: Adventurer, Family. Occupation: Brewer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Windy Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a black coat with brown slacks. Her black fur is long and unkept. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Scribe.
Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Job, Military. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Guard. He struck the Guard job and began his own company from there.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Mundane. Bonds: Poor, Job. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Giant, Infernal, Sylvan
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Kimberly, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.
History: He comes from a rich northern family. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Spear Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His white fur is thinning but still full. He wears a mask on his face.
Personality: Spear is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his mother was called into army service. In his 16th year, his parents were killed by a brigands raid, leaving Spear alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and he feels kind of lost in life
Flaws: Depressed, Impulsive. Bonds: Military, Enemies. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Astar Guile, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears a black shirt with thin blue vertical stripes and violet pants. His clothes are grease stained in places. His hair is purple, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist. Bonds: Poor, Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
