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NPC Generator

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Advanced [show]


Ulla Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. She has styled her black hair well, parting it to the left. Her fierce brown eyes like to dwell on things.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: Born in a small village she learned the ways of the warrior from her father. Her parents enrolled her in a Rogue school at a young age so that she could practice her martial talents. She was granted martial powers by her dying brother.

Motivation: To protect her home.

Ideals: Athletic, Gifted, Fighting. Bonds: Attractive, Guardian. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Ulla Glittergem, Female Gnome Rogue 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 40000 sp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports grey clothing, slightly heavier than average wear. His feathered hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. Fargrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Aristocrat 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 12 (+1)5 (-3)
Skills Athletics +5, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Joan Anderton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She is bristling with hidden weapons, mostly pickaxes and longbows. She wears her red hair up. Her eyes, though not visible through her cowl, are amber.

Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Joan Anderton, Female Human Paladin 11
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 98 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +6, History +6
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1400 gp. Large well-done wool tapestry (600 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Megged Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His long silver hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful necromancer made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Megged never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Mentor, In love. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Megged Camden, Male Half-Orc Sorcerer 1
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp. Red garnet (150 gp).


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a tan hat with a white feather.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Anverth was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mason. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Anverth Folkor, Male Gnome Rogue 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Smoking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel shirt with thin brown vertical stripes and tan pants. He has wavy red fur. His thin eyebrows rest above his beady yellow eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Military, Family. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Smoking Of Ivory, Male Tabaxi Warrior 14
Medium (5'5") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 100 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 7 (-2)19 (+4)
Skills Medicine +3, Stealth +7
Senses Passive Perception 8
Languages Common, Aquan, Orc, Giant
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 700 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (180 gp). 1 Medium magic item.


Social Check DCs


Dûgz Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: To unite with his brother; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Dûgz Bradly, Male Half-Orc Rogue 7
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Smoky quartz (60 gp).


Social Check DCs

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