Thradal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish red hair is in a traditional bowl cut. His eyes are brown and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Thradal hails from a village terrorized by brigands. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he is greedy
Ideals: Philantrophist. Bonds: Enemies, Religious, Adventurer, Rich. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 76 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Orc, Halfling
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp. Black opal (600 gp). Golden pearl (140 gp).
Sannl Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy golden hair. Her green unseeing eyes seem to look past you.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born in the west to a Barber, Sannl learned a great deal about her father's area of expertise. A gifted student she started as a Weaver, but she got bored and became a Barber. She moves from town to town, unable to find a place to settle.
Motivation: To be a Weaver again.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Flame Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his pastel robe and has his rapier always slung over his shoulder. He keeps his long red fur kept up in a rat tail. His eyes are green and he is always smoking a pipe.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Athletic, Philantrophist, Logical. Flaws: Racist, Insane. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 17)
Armor Class 14
Hit Points 74 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +7
Possessions: 1800 pp. Rose (30 gp). Citrine (30 gp). Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Peridot (30 gp). Violet garnet (1100 gp). Obsidian (12 gp). Blue sapphire (1100 gp). Rock crystal (30 gp). Jade (130 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Pink diamond (2000 gp). Zircon (30 gp). Golden pearl (130 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). Citrine (30 gp). Emerald (1100 gp). Blue star sapphire (1100 gp). Black opal (1100 gp). Aquamarine (1100 gp).
Williamina Mori, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean violet cloak covering her clean studded leather. She has a very tight haircut. She has blue eyes and a violet hat with a black feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a logical person and will generally grow upset if things defy logic and science.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Williamina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: Doesn't want to be a Butcher and was forced into it by her family; and to unite with her sister
Ideals: Passionate, Logical. Bonds: Immigrant, Adventurer, Family. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 69 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 300 pp. Rich purple corundum (1400 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Red-brown spinel (60 gp). Amber (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Clinton, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey cloak and cross-gartered pastel stockings. Her auburn hair is drawn into a tight pony tail with a dagger scrunchie. She tend to wears goggles to shield her eyes.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While studying, she fell in love. They married and had a son. Days after completing her studies, news broke out that her hometown was attacked by giants. Herleva was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Someone believes her a fraud.
Ideals: Athletic, Pacifist. Bonds: Enemies, Slave, In love. Occupation: Sellsword
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Kite Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Attractive, Nature, Rich, Religious. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Middleton, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her black hair is long and unkept. This amber eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Adelaide will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Adelaide was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered painting. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult.
Ideals: Extrovert, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
