Elaim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has no hair. His eyes, though not visible through his cowl, are brown.
Personality: Aggressive, abrasive, and angry, Elaim embodies much of what other species detest in the Dwarves. He also has developed a complete distrust of the Barber profession.
History: He was born a particularly ugly child, much to the horror of his parents. Elaim was born on a far northern forest where he grew up under the tutelage of his father, an expert Spice Merchant. He now mingles about in high society.
Motivation: He is greedy; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Job, Immigrant. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Laucian Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Shy, Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (110 gp). Iolite (20 gp).
Ahinar Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of pickaxes on her belt, each one with a aquamarine on the hilt. She keeps her red hair in a pixie cut. She wears an eyepatch.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Ahinar was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: Retire the richest woman in the north; and meet up once more with her childhood friend
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +7
Possessions: 100 gp.
Alexandre Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He is physically well-built. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.
History: Alexandre hails from a village terrorized by gnolls. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Ideals: Persistence. Flaws: Emotional, Selfish. Bonds: Attractive, Enemies. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Adrik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Shepherd for hire.
Motivation: To reunite with his old friends; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 59 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Druidic, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 3000 gp. Moss agate (5 gp). Malachite (5 gp). Citrine (30 gp). Aquamarine (500 gp). Eye agate (5 gp).
Aerdeth Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: He was born to loving parents in a slum to the north. A freak accident while working with his Merchant father left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Persistence. Flaws: Mundane, Disease. Bonds: Poor, Has a crush. Occupation: Interpreter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Cloud Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears brown painted combat armor at almost all times. She sports a flattop fur cut. Her copper eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Family. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40000 sp. Iolite (30 gp). Freshwater pearl (12 gp).
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