Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Spice Merchant, who enjoyed hunting, Anselm was taken on many hunting expeditions. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Bonds: Immigrant, Military, Nature, Criminal record. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Banded mail.
Purson Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Assassin uniform. He has a moderate pudge and is not very fit. His silver hair is singed and shortened. His eyes are likewise black.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Purson studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Assassin for hire.
Motivation: Further expansion of business.
Ideals: Opinionated, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 170 pp. Star rose quartz (70 gp). Bloodstone (70 gp). Golden pearl (130 gp). Blue quartz (4 gp).
Nim Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Nim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 4 (-3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 17000 cp.
Eida Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her red boots flare out at the collars. She wears her black hair down. She tend to wears goggles to shield her eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: She is content; and to end her boredom
Ideals: Impeccable, Persistence, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 10 pp.
Mialee Gyula, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of kukris on her belt, each one with a topaz on the hilt. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the recently deceased. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her druidic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Religious. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Shivering Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a Stetson hat to hide her balding. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Shivering hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against brigands
Ideals: Artistic, Extrovert. Bonds: Attractive, Criminal record, Enemies. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 95 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Aquan
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 8000 gp. Freshwater pearl (7 gp). Moonstone (50 gp). Blue sapphire (1500 gp). Smoky quartz (50 gp). Moonstone (50 gp). Golden pearl (40 gp). Chrysoberyl (40 gp). Clear bright green emerald (8000 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Black opal (1500 gp). Moonstone (50 gp). Amber (40 gp). Aquamarine (1300 gp). Rock crystal (50 gp).
Matilda Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. She wears a deerstalker hat to hide her balding. Her face is scarred and worn.
Personality: While she acts the brute, she is far gentler than she would appear. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Matilda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's looking for her big break; and wants her loneliness to end
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!