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Advanced [show]


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a feathered hat to hide his balding. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He wants to meet his childhood hero; and to reunite with his absent father

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Miller

Voice: Stutters

Attributes [hide]

Kelter Greenleaf, Male Halfling Paladin 10
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 63 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Royal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Job. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Rolf Royal, Male Human Warlock 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 10000 sp. A small bag of saffron. (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He wears his orange fur down. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the east his family was never financially stable. Trail was born on a far eastern desert where he grew up under the tutelage of his father, an expert Carpenter. He has never given up on his poetry dream.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trail Of Wine, Male Tabaxi Warlock 14
Medium (5'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 35 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)9 (-1) 15 (+2)18 (+4)
Skills Perception +7, Stealth +8
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Cloth of gold vestments (170 gp). Embroidered and bejeweled glove (2000 gp). Jeweled anklet (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (700 gp). Sapphire pendant on gold chain (1600 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Trail Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her fur is cut close to her head. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Joker, Extrovert, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Trail Of Spirit, Female Tabaxi Cleric 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 8000 cp.


Social Check DCs


Phelaia Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: She very much looks the part of a Priest. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is silver and very short. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also hits on women, regardless of circumstances.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Phelaia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist, Fighting. Bonds: Job, Has a crush, Rich. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Phelaia Dignity, Female Tiefling Paladin 8
Medium (5'1") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest is red, silky, and of moderate length. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a very good compulsive liar and kleptomaniac.

History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adrex Orexijandilin, Male Dragonborn Barbarian 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 17 (+3)16 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 210 pp. Black star sapphire (900 gp). Alexandrite (1600 gp). Rose (70 gp).


Social Check DCs


Gurdis Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she typically wears brown cloth garments or leather armor. Her hair is white, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: Aggressive, abrasive, and angry, Gurdis embodies much of what other species detest in the Dwarves. The war was a terrible time for her, and Gurdis does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the west her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Poor. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Gurdis Graybeard, Female Dwarf Cleric 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 20 pp. 1 Everburning torch.


Social Check DCs

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