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NPC Generator

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Advanced [show]


Theren Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small desert village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Theren managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Joker, Justice. Bonds: Rich, Criminal record, Nature. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Theren Burrows, Male Half-Elf Cleric 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 4000 cp. Jet (130 gp).


Social Check DCs


Georgina Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a red cloak and cross-gartered green stockings. Her chestnut hair is braided into rings. Her hazel eyes peer out from beneath her broad red hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Georgina was born the youngest of three triplets. Georgina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants to meet her childhood hero; and find a way to reverse the transformation of her sister

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Family, Nature. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Georgina Underbough, Female Halfling Cleric 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp. Azurite (5 gp).


Social Check DCs


Gilthur Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He is wearing a long, grey, dusty cloak. He keeps his long chestnut hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Wants a kiss; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Family, Adventurer, Has a crush. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Gilthur Brazzik, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 5 (-3)9 (-1)
Skills Insight -1, Performance +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Carrie Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with grey stripes complete with hood. His silver hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Carrie was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Carrie's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Carrie and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Carrie Floshem, Male Elf Monk 2
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 18 (+4)13 (+1)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


John Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is kept up in a ponytail inside a deerstalker hat. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Enemies, Military, Immigrant. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

John Madden, Male Half-Elf Ranger 10
Medium (5'0") Half-Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: Just what you see.


Social Check DCs


Damaia Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing colorful clothing, dressed as a Miner. Her dark red hair is unkempt and raggedy. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Damaia Hope, Female Tiefling Fighter 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Auran, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many white ritualistic tattoos. She wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long auburn hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Oppah isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her martial abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oppah Humplebumple, Female Gnome Bard 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 26000 cp.


Social Check DCs

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