Percival Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His white hair is singed and shortened. He has green eyes.
Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: Percival was born in the west. At a young age he loved to build and create. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, In love, Guardian. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 37 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 300 pp. Iolite (20 gp). Blue star sapphire (1600 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Bloodstone (20 gp). Jet (130 gp). Tiger eye turquoise (10 gp). Chrysoberyl (130 gp). Golden yellow topaz (800 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Ohr Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a falchion on his belt. He is portly but not overly obese. His hair is golden and curly. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Has a crush, Debt. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He is portly but not overly obese. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born in the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Bertram began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and many dire rats want him driven away
Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Enemies, Immigrant. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Falkrunn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears suspenders and grey workpants. Her shirt is yellow, and she wears a heavy grey leather apron most of the time. She is tall, broad shouldered and powerfully built. She has moderate length chestnut hair. Her eyes are hazel and she is always smoking a pipe.
Personality: Prone to second guessing herself, she comes off as nervous. She has a habit of throwing herself into exceedingly dangerous situations.
History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: To reunite with her absent father; and doesn't want to be a weaver and was forced into it by her family
Flaws: Shy, Impulsive. Bonds: Mentor, Rich, Family. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Abad Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, black, dusty cloak. He wears his brown hair up. His eyes are a pleasant black.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Sylvan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 80 gp.
Olunt Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is an epitome of beauty. His silver hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp. 1 Half-Plate.
Nyx Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her auburn hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Nyx was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nyx took refuge in the old dungeon and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Opinionated. Flaws: Ugly. Bonds: Slave, Poor, Nature. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 31000 sp.
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