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NPC Generator

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Advanced [show]


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel top hat and pastel clothes. His brown fur has been sun bleached extensively. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he is content

Ideals: Gifted. Flaws: Shy, Selfish, Disease, Mundane. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Dagger In the Wind, Male Tabaxi Wizard 5
Medium (5'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1000 sp. Jet (90 gp). Azurite (7 gp).


Social Check DCs


Eldon Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a green coat with tan slacks. He is physically well-built. He wears a feathered hat to hide his balding. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Impeccable, Fighting. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Eldon Wildwander, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Draconic, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Halimath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and tan robe with the hood down. His auburn hair is still thick. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Halimath Meliamne, Male Elf Commoner 4
Medium (4'8") Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dara Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a worn and beaten armor. Her red hair is drawn into a tight pony tail with a rose scrunchie. She has a tattooed face.

Personality: Dara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is used to getting what she wants. In part because she is a meticulous planner.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Dara was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Dara's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Artistic, Professionalism. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dara Koehlanna, Female Half-Elf Adept 1
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp. Brown-green garnet (100 gp).


Social Check DCs


Gurdis Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and carries flails. Her long chestnut hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She left for the west, certain she would find work there.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Gurdis Gorunn, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 170 gp.


Social Check DCs


Kallista Fear, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. Her silver hair is unkempt and raggedy. Her eyes are likewise white.

Personality: She hates giants. She views them as having robbed her home of its proper glory. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kallista is combative with any and all who dare try her patience in the slightest.

History: She was born in the south, but her parents moved at a very young age to the west. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of giants; and many giants want her driven away

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Kallista Fear, Female Tiefling Cleric 6
Medium (5'1") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey shirt with thin violet vertical stripes and green pants, and a wedding ring on his right hand. He has brown hair. He has gleaming, smiling violet eyes.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: In love, Adventurer, Family, Religious. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Trym Eastaughffe, Male Human Adept 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 50 gp.


Social Check DCs

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