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Advanced [show]


Golm Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a hand crossbow on his belt. His black hair is cut short. He has gleaming, smiling green eyes.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Ugly, Insane, Secretive. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Golm Hayley, Male Half-Orc Paladin 5
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)9 (-1) 15 (+2)7 (-2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Kaladan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His crest is cut close to his head. His eyes are red and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Kaladan Orexijandilin, Male Dragonborn Fighter 6
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Red-brown spinel (80 gp).


Social Check DCs


Jo Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a white suit, black shirt, and blue tie. She is bald on top and has large silver tufts of hair around her ears. Her green eyes are passionate and lively.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jo took refuge in the large cave and found the beat up axe and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Jo Kettlewhistle, Female Halfling Expert 3
Small (2'9") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Performance +1
Senses Passive Perception 12
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Syllin Nailo, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are violet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She would rather hide behind her crafts than deal with other people.

History: She was born in the north. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Family, Immigrant. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Syllin Nailo, Female Elf Bard 2
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Bendoo Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her skin is also unnaturally pale. She sports chestnut long hair. She wears large thick round spectacles.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She was born at the edge of vast mountains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Fisher soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Bendoo Lindsey, Female Half-Orc Monk 14
Medium (5'6") Half-Orc, Lawful Good (CR 14)
Armor Class 9
Hit Points 51 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +6

Possessions: 100 pp. Amber (110 gp). Blue sapphire (700 gp). Blue star sapphire (700 gp). Jet (110 gp). Rose (80 gp). Pink pearl (110 gp). Alexandrite (600 gp). Chrysoprase (80 gp). Black pearl (600 gp). Onyx (80 gp). Star rose quartz (80 gp). Star ruby (700 gp). White pearl (110 gp). Chalcedony (80 gp). 1 Medium magic item.


Social Check DCs


Drusilia Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor, and she perpetually has her bow ready. Her tied-back hair is red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She tends to her Server job now, and dutifully fulfills any obligations she has.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Drusilia Amastacia, Female Half-Elf Fighter 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Drogo Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair is long and unkept. His brown eyes are passionate and lively.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Drogo studied abroad. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Extrovert, Justice, Gifted. Flaws: Ugly. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Drogo Roscoe, Male Human Fighter 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 101 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 9 (-1)4 (-3)
Skills Performance +1, Religion +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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