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NPC Generator

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Advanced [show]


Cockaby Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears just a blue suit and is in decent physical shape. His chestnut hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Shy, Impulsive, Antagonistic. Bonds: Rich, Job. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Cockaby Silverthread, Male Gnome Sorcerer 5
Small (3'7") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Athletics +0, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 100 gp. Alexandrite (1500 gp). Iolite (60 gp). Hematite (16 gp).


Social Check DCs


Pennie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears red leather gloves, a red jacket, and tight pants. Her brown hair is matted, messy, and big. Her eyes are hazel and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She never wears the same outfit twice, unless she absolutely has to.

History: Pennie was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pennie took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She was always very intelligent and has formed a secret society of specialists.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic, Persistence. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Pennie Bigheart, Female Halfling Commoner 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Star rose quartz (30 gp). Jade (60 gp). Coral (60 gp). 1 Minor magic item.


Social Check DCs


Dell Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a white collared shirt and green skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She wears her hair in dreadlocks. Her brown eyes dart from person to person.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in a small village she learned the ways of the warrior from her mother. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Disciplined, Gifted, Fighting. Flaws: Antagonistic. Bonds: Religious. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Dell Glenfellow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp. Malachite (4 gp).


Social Check DCs


Daar Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her green crest is drawn into a tight pony tail with a butterfly scrunchie. Her red eyes dart from person to person.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Daar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Daar lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Half-Orc people.

Flaws: Antagonistic, Depressed, Racist. Bonds: Military, Family. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Daar Nemmonis, Female Dragonborn Adept 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His chestnut hair, when down, is lengthy. His eyes are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he wants revenge against brigands

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Religious, Immigrant. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Marley, Male Human Cleric 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Tana Turen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple tan robe with brown stripes complete with hood. Her long black hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She never swears and excessively uses polite adverbs when speaking. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Tana Turen, Female Gnome Ranger 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a red tunic with blue highlights, and long grey pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Apothecary and found it very stressful. He became a Apothecary soon after.

Motivation: Regain custody of his daughter; and expand his business

Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Pikar Whispermouse, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 800 gp.


Social Check DCs

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