Anne Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears violet trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. She has wavy blonde hair. Her eyes are likewise hazel.
Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Anne was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Bookbinder. She hasn't been sleeping well lately.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Immigrant, Family. Occupation: Bookbinder
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 13)
Armor Class 9
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Jet (150 gp). Golden yellow topaz (1400 gp). Chrysoprase (40 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man dresses in brown turtlenecks beneath a blue coat with grey slacks. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: Many brigands want him driven away; and revenge
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has white hair. This silver eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Anne Blackwood, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her head has been shaved. Her eyes are hazel and catlike.
Personality: Anne is depressed about a lot of things. She tends to be a nihilist. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her father's forge. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand her business.
Ideals: Logical. Flaws: Ugly, Depressed, Disease. Bonds: Poor, Job. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
Nicor Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his black hair. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: Born in the east to a Spice Merchant, Nicor learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job
Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Vonbin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man tends to wear a large grey jacket. His tied-back hair is chestnut. He has brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vonbin took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has drifted from career to career and currently works as a Engraver.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Selfish. Bonds: Nature, Job. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 900 sp.
Pígug Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and carries falchions. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Marshal and found it very stressful. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3000 cp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
