Vanuath Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: Born to a pair of adventurers, Vanuath grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 48 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He has gleaming, smiling blue eyes.
Personality: Calm and collected, he is a well trained Assassin. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Kipper was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Extrovert. Bonds: Job, Poor, Criminal record. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Unvera Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'0", this woman wears very tight pants and wife beaters, though occasionally she sports a blue coat. She keeps her silver hair in a pixie cut. Her thin eyebrows rest above her beady blue eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.
History: Unvera was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 62 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 19 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +7
Possessions: 150 pp. Black pearl (300 gp). Black pearl (300 gp). White opal (1200 gp). Peridot (60 gp). Azurite (11 gp). 1 Minor magic item.
Breena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many brown ritualistic tattoos. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her brown hair down. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Breena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Breena. She has never given up on her music dream.
Motivation: She is content; and to end her boredom
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Religious. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.
Astaro Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a black poncho over her likewise colored trousers and shirt. Her chestnut hair is kept up in a ponytail inside a broad hat. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She misses her home and complains about the freezing weather, even in summer.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Astaro was born on a far southern plains where she grew up under the tutelage of her mother, an expert Assassin. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and revenge
Ideals: Artistic. Flaws: Terse. Bonds: Immigrant, Enemies, Criminal record. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.
Grumbar Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear black tank tops with grey pants. He is tall, broad shouldered and powerfully built. He has a brown handlebar mustache and slicked back brown hair. He has violet eyes and a black hat with a grey feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Adventurer, Rich. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Brass mug with jade inlays (400 gp).
Ronobe Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Detective. She has styled her black hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
