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NPC Generator

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Advanced [show]


Aramil Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and auburn. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aramil was born on a far eastern island where he grew up under the tutelage of his mother, an expert Glassblower. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and his religion dominates his actions

Ideals: Joker. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Aramil Burrows, Male Half-Elf Commoner 13
Medium (5'9") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 43 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 600 pp. 1 Medium magic item.


Social Check DCs


Criella Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She likes to wear ponchos typically of a light green in addition to tight pants. Her hair is black, silky, and of moderate length. She has silver eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. A true patriot, Criella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with her crush; and her relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Attractive, Military, Poor, Has a crush, Family. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Criella Sanity, Female Tiefling Druid 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 7 (-2)18 (+4)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hugh Weld, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his black hair in a pixie cut. His eyes are gray and catlike.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Baker

Voice: Stutters

Attributes [hide]

Hugh Weld, Male Human Rogue 7
Medium (6'6") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. He wears his yellow fur down. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Impulsive, Fearful. Bonds: Criminal record, Poor. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Harvest Wind, Male Tabaxi Fighter 10
Medium (6'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 106 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 17 (+3)12 (+1) 16 (+3)19 (+4)
Skills Acrobatics +9, Medicine +7
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 3d6-2, Ranged +9 / 3d6+5, Grapple +7

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His beige fur is greasy and uncared for. His eyes are copper and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Cloud was raised in a hard working conservative environment. He worked as a nervous Jeweler and found it very stressful. He became a Jeweler soon after.

Motivation: To be a Locksmith again; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Cloud Candle, Male Tabaxi Expert 6
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Deception +3, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Caramip Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are likewise blue.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She comes from a rich eastern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Detective like her father before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern

Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Rich, Job, Criminal record. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Caramip Cobblelob, Female Gnome Warrior 3
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Barbena Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears brown trousers with yellow and brown striped suspenders. She wears various colorful collared shirts and is in decent physical shape. Her red hair is unkempt and raggedy. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south her family was never financially stable. Barbena was born on a far southern desert where she grew up under the tutelage of her father, an expert Animal Trainer. After a long history of fighting, Barbena and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Barbena Durthane, Female Dwarf Barbarian 9
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 59 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 900 gp.


Social Check DCs

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