Callybon Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear flannel. Her chestnut hair is heavily combed to the right. She has several tiny jet earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She believes the world needs to unite to get rid of giants once and for all.
History: Callybon was born in the east. At a young age she loved to build and create. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Optimist, Persistence. Bonds: Attractive, Rich, Enemies. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Barfa Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He has blonde hair. This green eyed westerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Barfa took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan armored body suit, with a simple blue line shooting up and back down. His moppish brown hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Barakas Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He has styled his dark red hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the west. His father was a soldier and died while he was still young. Barakas was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Poor, Military. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries scythes. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Slave Trader, his father struggled to pay the bills. Through the years after Veit was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Veit's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Slave Trader again; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Apothecary
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 109 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 100 pp. Alexandrite (400 gp). Rock crystal (50 gp). Fire opal (1300 gp). Jade (100 gp). 1 Minor magic item.
Meriele Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is wearing a long, blue, dusty cloak. Her clothes are grease stained in places. She wears a Stetson hat to cover her moderate length chestnut hair. She is very pretty but has cold, dead eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Geoffrey Springfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He is tall, broad shouldered and powerfully built. His auburn hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a slaver, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He has worked as a Blacksmith like his father before him.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly, Hedonist. Bonds: Job, Mentor, Slave. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Coral (90 gp).
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