Patrick Addington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Optimist. Bonds: Attractive, Military, Job. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Antitoxin.
Bundrigo Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He wears a colorful flower in his brown hair. His eyes are green and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered singing. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp. 2 Thunderstones.
Chenna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Gardener
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She wears a simple yellow robe with black stripes complete with hood. She has shaved her head bald. Her fair skin shows little sign of her aristocratic breeding.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Justice. Bonds: Attractive, Religious, Rich, Job. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40000 cp. 1 Masterwork Uncommon Weapon.
Don Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Courier. His long blonde hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in morningstar use. He became a Courier soon after.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Job, Slave. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1000 sp.
Igden Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He is physically well-built. He sports a long white beard, and similarly colored long hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Igden has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things; and to get a good night's sleep
Ideals: Gifted. Flaws: Mundane, Disease, Insomniac. Bonds: Attractive. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 110 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Infernal, Goblin
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.
Seven In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears tight fighting clothing, which leaves very little to the imagination. Her red fur is matted, messy, and big. Her fierce blue eyes like to dwell on things.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.
History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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