Sapply Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. He wears his blonde hair up. His fierce gray eyes like to dwell on things.
Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Adventurer, Criminal record. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Pirithin Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. His blonde hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Tiefling culture. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Halfling conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's attracted to the PC; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Poor, Family, Has a crush. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brottor Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His small hat is riddled with cuts and holes. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 3 years.
Motivation: To be a Healer again; and tabaxi compassion
Flaws: Ugly, Racist, PTSD. Bonds: Job, Rich. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 71 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Reirak Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean brown cloak covering his clean studded leather, and a wedding ring on his left hand. His silver hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Disease, Shy. Bonds: In love, Adventurer. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Goblin, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 2000 sp. Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1700 gp).
Leaf Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown cloak and cross-gartered tan stockings, and a wedding ring on her right hand. Her yellow fur is braided into rings. Her eyes are a pleasant copper.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born at the edge of vast forest. Leaf liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. In the meantime she has taken over work as a Ruler and occasionally as a mercenary.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new ruler responsibilities is difficult
Ideals: Artistic. Bonds: In love, Job, Nature, Adventurer. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp.
Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely grey suit with white socks and a vest with buckled shoes. His brown hair is knotted and matted. His gray eyes peer out from beneath his feathered grey hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Passionate, Joker. Bonds: Nature, Adventurer, Enemies. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Mardred Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She carries a battered rapier and tarnished shortspear as well. She has a very tight haircut. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a habit of throwing herself into exceedingly dangerous situations.
History: Mardred was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is unsatisfied with her job; and to prove her worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Attractive, Slave. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 7
Hit Points 36 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
