Peter Langley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a violet coat with green slacks. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His green eyes peer out from beneath his small brown hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Doctor, who enjoyed hunting, Peter was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural halfling artifacts is his passion
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature, Criminal record. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Brown-green garnet (70 gp). Amethyst (70 gp). Alexandrite (600 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item.
Ruloth Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a green shirt with thin black vertical stripes and grey pants, she is not a threatening figure. Her broad hat is riddled with cuts and holes. Her eyes are gold and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Ruloth studied abroad. She was an apprentice working in her mother's forge. She now owns her own business.
Motivation: Wants to have a good time and be beloved; and her relatives are trying to arrange a marriage
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Masterwork Common Ranged Weapon.
Seraphina TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman is dressed in earthy colors with a red and grey handkerchief worn on her left side. Her clothes are grease stained in places. She wears her golden hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is an amazing painter.
History: Sold as a small child to a brothel owner, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Weaver. She ran away from her former home and has been making her living as a Weaver for the past few years.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult; and sabotage a competitor
Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Mentor, Job. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 42 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Megren Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. She has red crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The war was a terrible time for her, and Megren does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Megren was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 2000 gp. Golden yellow topaz (1500 gp). Rock crystal (70 gp). Chalcedony (70 gp). Aquamarine (1500 gp).
Pelt Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of maces, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her beige fur is lengthy and is close to two feet long. Her copper eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Pelt grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2500 sp.
Beast Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light brown in addition to tight pants. She has done her best to style her brown fur to look like a famous performer. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beast took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has been saving her money to try and buy her brother's freedom.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family, Adventurer. Occupation: Jeweler
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1700 gp. Tourmaline (40 gp). Rock crystal (70 gp). Banded agate (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
