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NPC Generator

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Advanced [show]


Dayereth Othronus, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of death around his neck, and a flail on his belt. He wears his auburn hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates Elves with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Enemies, Slave. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dayereth Othronus, Male Elf Expert 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Banded agate (14 gp).


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly chestnut, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and to settle down with his crush

Flaws: Secretive. Bonds: Adventurer, Nature, Slave, Has a crush. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Norman Graeme, Male Human Cleric 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)5 (-3) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 70 pp. Eye agate (15 gp).


Social Check DCs


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His fur is white and curly. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. Spring abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Spring and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Spring discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Spring fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Spring Moon, Male Tabaxi Warlock 11
Medium (6'3") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 3100 gp. Brown diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. He has styled his orange fur well, parting it to the right. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Five reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to protect his home

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Guardian, Military. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Five Of Ivory, Male Tabaxi Warlock 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Nature +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Numba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A 3'6" western woman, she wears blue painted combat armor at almost all times. Her moppish chestnut hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with her old friends.

Flaws: Secretive. Bonds: Adventurer, Religious, Mentor. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Numba Shadowcloak, Female Gnome Commoner 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 10 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Naivara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a large tan jacket. Her blonde hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Barber, but she got bored and became a Bather. She ran away from her former home and has been making her living as a Bather for the past few years.

Motivation: Many drow want her driven away; and to be a barber again

Ideals: Passionate, Joker, Fighting. Bonds: Poor, Job, Enemies. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Naivara Netyoive, Female Elf Aristocrat 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Abalaba Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of shortbows on her belt, each one with a ruby on the hilt. With wild white hair. She wears crescent spectacles with a black brim.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Sailor, who enjoyed hunting, Abalaba was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting, Optimist. Bonds: Attractive, Rich, Nature. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Abalaba Nackle, Female Gnome Rogue 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)6 (-2) 12 (+1)15 (+2)
Skills Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Coral (130 gp). Aquamarine (900 gp). Rhodochrosite (5 gp). Iolite (50 gp).


Social Check DCs

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