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NPC Generator

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Advanced [show]


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She usually wears her brown robe and has her warhammer always slung over her shoulder. Her chestnut hair is braided into rings. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Diesa lived on a farm with her father, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers.

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Family, Military. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Diesa Fallack, Female Dwarf Fighter 4
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Azaki Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He left for the east, certain he would find work there.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Athletic, Professionalism. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Azaki Floshem, Male Elf Druid 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Oppah Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has styled her red hair well, parting it to the left. Her blue unseeing eyes seem to look past you.

Personality: She speaks before she thinks and is too direct. She uses divination through singing.

History: Oppah was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Oppah Fiddlefen, Female Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Jacoba Snowdon, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her long white hair is drawn into a two foot long braid. Her amber eyes peer out from beneath her top grey hat.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: To unite with her brother.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Mentor, Family. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Jacoba Snowdon, Female Human Warlock 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 9 (-1)17 (+3) 12 (+1)13 (+1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: Just what you see.


Social Check DCs


Nora Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long red hair reaches down to her waist. Her gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Nora will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nora took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She has been saving her money to try and buy her sister's freedom.

Motivation: She feels threatened by others; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Extrovert. Flaws: Fearful. Bonds: Nature, Family, Debt. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Nora Goodearth, Female Halfling Adept 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)10 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Hogar Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant hazel.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Hogar grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Philantrophist. Bonds: Enemies, Adventurer, Poor. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Hogar Yardley, Male Half-Orc Expert 11
Medium (6'9") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)12 (+1) 18 (+4)11 (+0)
Skills Performance +4, Stealth +7
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3200 gp. Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso, and carries bastard swords. His fur is lavender and very short. This copper eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Apothecary father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic, Disease. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Sorcerer 4
Medium (6'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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