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NPC Generator

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Advanced [show]


Maynild Webley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean brown cloak covering her clean studded leather. Her black hair has been sun bleached extensively. Her blue eyes are passionate and lively.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses divination through singing.

History: She got into the Bather business at a young age. After coming to the age of reason, Maynild took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new bather responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Maynild Webley, Female Human Monk 11
Medium (4'11") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)18 (+4) 17 (+3)16 (+3)
Skills Arcana +8, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Orc, Halfling, Terran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 350 pp.


Social Check DCs


Gesrethe Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her crest is bronze and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a massive crush on the younger sibling of the Dilettante who has hired her part-time. Further she is a bit of a stoner and is frequently out of it.

History: Gesrethe was born with her father's beautiful face. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To settle down with her crush.

Flaws: Insane, Addict, PTSD. Bonds: Poor, Has a crush, Attractive. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Gesrethe Lhamboldennish, Female Dragonborn Warlock 7
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nemeia Scorn, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. Her hair is blue and curly. Her eyes are black.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Rich, Mentor. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Nemeia Scorn, Female Tiefling Monk 5
Medium (5'11") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mindartis Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He wears a colorful flower in his white hair. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Mindartis grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Disease, Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Mindartis Paxton, Male Half-Elf Expert 4
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 17 (+3)7 (-2) 11 (+0)10 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Robert Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow tunic with white highlights, and long grey pants that bunch up around his shoes. He keeps his white hair in a flapper bob. His eyes are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Adventurer in town.

History: Born in the south to a Adventurer, Robert learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Family, Religious. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Robert Aloro, Male Half-Elf Rogue 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)18 (+4) 8 (-1)11 (+0)
Skills Investigation +7, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Druidic, Terran, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She is bristling with hidden weapons, mostly warhammers and lances. Her chestnut hair is slicked back into a classic pompadour. Her violet eyes peer out from beneath her wide-brimmed brown hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Criminal record, Job, Religious. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Marastyr Eversharp, Female Dwarf Fighter 8
Medium (3'9") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 58 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy green suit. His blue hair is braided into rings. His black unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Thamuz was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Junk Dealer again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Thamuz Hurt, Male Tiefling Rogue 4
Medium (6'3") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)6 (-2) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. 1 Average lock. 1 Silver holy symbol.


Social Check DCs

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