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NPC Generator

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Advanced [show]


Andraste Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a tight violet one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Terse, Depressed. Bonds: Immigrant. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Andraste Ariessus, Female Half-Elf Barbarian 7
Medium (4'9") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 15 (+2)7 (-2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. Star rose quartz (60 gp). Red spinel (90 gp).


Social Check DCs


Mara Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a violet tunic with yellow highlights, and long brown pants that bunch up around her shoes. She has shaved her head bald. She has blue eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy, self-centered, vain, and jealous.

History: Her mother raised her in a mountain cabin. She was taken as a slave by a traveling circus and forced to perform She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is content.

Flaws: Mundane, Selfish. Bonds: Nature, Slave. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Mara Sherman, Female Half-Elf Wizard 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Serpent Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears pastel leather gloves, a pastel jacket, and tight pants. She sports a flattop fur cut. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of northern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up flail and armor she uses now. After a long history of fighting, Serpent and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Serpent Shore, Female Tabaxi Warlock 18
Medium (6'4") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 39 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)9 (-1) 5 (-3)10 (+0)
Skills Medicine +3
Senses Passive Perception 7
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 12000 gp. Golden yellow topaz (500 gp). Lapis lazuli (15 gp). Aquamarine (500 gp). Freshwater pearl (15 gp). Deep green spinel (70 gp). Moss agate (15 gp). Violet garnet (500 gp). Black star sapphire (1500 gp). Blue sapphire (1500 gp). Iolite (50 gp). Bloodstone (50 gp). Iolite (50 gp). Eye agate (15 gp). Black star sapphire (1500 gp). Red garnet (70 gp). Obsidian (15 gp). Golden yellow topaz (500 gp). Peridot (50 gp). Blue quartz (15 gp). Coral (70 gp). Sard (50 gp).


Social Check DCs


Dûsh Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many pastel ritualistic tattoos. He wears dark leathers with embroidery. He wears a small hat to hide his balding. He has violet eyes.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Joker. Flaws: Insane. Bonds: Poor, Job, Family. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Dûsh Wallace, Male Half-Orc Wizard 17
Medium (5'0") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 26 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 8000 gp. Violet garnet (700 gp). Golden pearl (70 gp). Star rose quartz (70 gp). Aquamarine (700 gp). Tiger eye turquoise (10 gp). Violet garnet (700 gp). Fire opal (1300 gp). Chalcedony (70 gp). Red garnet (70 gp). Moss agate (10 gp). Onyx (70 gp). Malachite (10 gp). Carnelian (70 gp). Eye agate (10 gp). Aquamarine (700 gp). Aquamarine (700 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). Banded agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Yurk Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Barber uniform. His broad hat is riddled with cuts and holes. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Yurk hails from a village terrorized by dire rats. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Yurk Dryden, Male Half-Orc Cleric 8
Medium (5'7") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 13
Languages Common, Orc, Giant, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 500 gp. Jade (140 gp). Moss agate (13 gp). Violet garnet (800 gp). Blue quartz (13 gp). Golden yellow topaz (800 gp).


Social Check DCs


Naill Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: When he was but 4 years old his parents immigrated from the west. He found a children's book about a Elf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Interpreter; and wants his loneliness to end

Ideals: Logical. Bonds: Attractive, Job, Immigrant, Adventurer, Has a crush. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Naill Xiloscient, Male Elf Warlock 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 700 sp. Red-brown spinel (80 gp).


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of eastern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Naill Qualanthri, Male Elf Fighter 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs

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