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NPC Generator

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Advanced [show]


Chad Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He carries a battered bow and tarnished glaive as well. His black hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Revenge.

Ideals: Fighting. Flaws: Terse. Bonds: Enemies, Immigrant, Attractive. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Chad Rutherford, Male Human Wizard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Silver chalice with lapis lazuli gems (90 gp). 1 Bullseye lantern.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blue hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Merihim was raised in a hard working conservative environment. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Interpreter.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Merihim Light, Male Tiefling Druid 8
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 8 (-1)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Gnome
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears green leather gloves, a green jacket, and tight pants. His chestnut hair is long and unkept. His eyes are silver and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Mordai's homeland. Mordai decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Immigrant. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Mordai Chaos, Male Tiefling Paladin 11
Medium (5'1") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Deception +7, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 380 pp. Blue-white diamond (6000 gp). Malachite (4 gp). Golden yellow topaz (1300 gp). Freshwater pearl (4 gp).


Social Check DCs


Theriatis Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His black hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: Born to a pair of adventurers, Theriatis grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Theriatis Chance, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 140 pp.


Social Check DCs


Varis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His hair is short and silver. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Philantrophist, Persistence. Flaws: Ugly, Mundane. Bonds: Has a crush. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Varis Cithreth, Male Elf Rogue 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Athletics +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 300 gp.


Social Check DCs


Barbena Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. She wears her golden hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born in the south. Her first spouse was a Servant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She left for the south, certain she would find work there.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Flaws: Cynical. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Barbena Frostbeard, Female Dwarf Commoner 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Dazzazn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has no crest. His eyes are red and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Dazzazn Xephyrbahnor, Male Dragonborn Rogue 6
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)7 (-2) 8 (-1)11 (+0)
Skills History +1, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 70 pp. Alexandrite (1600 gp). Rhodochrosite (12 gp).


Social Check DCs

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