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NPC Generator

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Advanced [show]


Nutae Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. He keeps his red hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better village for his children.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Adventurer, Poor, Family. Occupation: Cook

Voice: Dutch accent

Attributes [hide]

Nutae Ostoroth, Male Elf Sorcerer 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Alberich Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Adventurer does. His golden hair is smooth and relatively long. His skin is flawless and his gray eyes scan people very quickly.

Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He struck the Adventurer job and began his own company from there.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Flaws: Depressed. Bonds: Job, Attractive, In love, Rich. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Alberich Brawnanvil, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)7 (-2) 13 (+1)10 (+0)
Skills Investigation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 cp. 8 Acid flasks.


Social Check DCs


Gardain Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His auburn hair is matted, messy, and big. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Justice, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Gardain Stoutale, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp. Fire opal (500 gp). Silver pearl (100 gp). Eye agate (15 gp). 1 Breastplate.


Social Check DCs


Korfel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Roofer, but he was a colossal failure. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: He wants nothing more than to rejoin the army; and to be a roofer again

Ideals: Disciplined. Bonds: Enemies, Military, Job. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Korfel Amastacia, Male Elf Cleric 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He has moderate length brown fur. His eyes are likewise copper. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: Pelt was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Pelt Of Winter, Male Tabaxi Fighter 10
Medium (5'11") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7

Possessions: 3000 sp. Silver ewer (10 gp). Silver chalice with lapis lazuli gems (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled gold crown (3000 gp).


Social Check DCs


Kelter Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His blonde hair is heavily combed to the left. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Blacksmith, who enjoyed hunting, Kelter was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Rich, Nature. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Kelter Fastfoot, Male Halfling Monk 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Oppleby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He wears a blue cloak and cross-gartered brown stockings. His hair is black and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Oppleby Murnig, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 13 (+1)8 (-1)
Skills Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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