Loopmottin Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears bulky blue painted plate armor. Her whole body is exceptionally muscular. She is bald on top and has large golden tufts of hair around her ears. Her hazel eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. She is afraid of women and trembles around them
History: Loopmottin was born the youngest of three triplets. Her first spouse was a Shoemaker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Ignan, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Moonstone (70 gp). Brown-green garnet (70 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ovina Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. With wild silver hair. Her violet eyes peer out from beneath her top brown hat.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She used her abilities to trick people and travel the world for free.
Motivation: A deep hatred of gnolls; and she is a bit of a kleptomaniac
Ideals: Optimist. Bonds: Family, Poor, Criminal record, Enemies. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 69 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Bookbinder, who enjoyed hunting, Krimmon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krimmon took refuge in the large cave and found the beat up crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 2000 sp. Jet (150 gp). Deep blue spinel (1200 gp). 1 Minor magic item.
Ghesh Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black costume with the symbols of luck on his torso. His blue crest is smooth and relatively long. His gold eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.
History: When he was but 8 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was granted divine powers by his dying brother.
Motivation: Tiefling compassion; and to get a good night's sleep
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Poor, Immigrant. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Mardred Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a grey costume with the symbols of luck on her torso. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.
Personality: A skeptical and narcissistic woman, Mardred's first love is herself. Her second love is also herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the west to a Carpenter, Mardred learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She wants to meet her childhood hero; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Hedonist, Secretive. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 280 gp. A miniature golden chest with tiny emeralds lining the top (90 gp).
Orla Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears many layers of old clothing at all times. Her long auburn hair is drawn into a two foot long braid. This green eyed easterner is not easily forgotten.
Personality: She is happy with her job as a Detective. She turns her eye from what people do, preferring to live and let live. She is a very good compulsive liar and kleptomaniac.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ea Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear green tank tops with black skirt. She has no hair. This silver eyed westerner is not easily forgotten.
Personality: She is witty, but her monotone delivery comes off as unnerving A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born on a small isolated farm. She was taken from her home at a very young age. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Nature, Slave. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 15)
Armor Class 13
Hit Points 81 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Dwarven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 6000 gp. Tiger eye turquoise (5 gp). Azurite (5 gp). Jade (40 gp). Rich purple corundum (1500 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp). Coral (40 gp). Black pearl (1200 gp). White pearl (40 gp). Onyx (80 gp).
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