Wella Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Her white hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.
History: She was born in a small mountains village. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: Wants to open a new tavern; and expand her business
Flaws: Lazy. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp. Malachite (8 gp). Freshwater pearl (8 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.
Roywyn Timbers, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her greataxe. Her auburn hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is overprotective of those who hire her services. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Farmer business at a young age. She worked as a nervous Farmer and found it very stressful. She has dedicated herself to building a better village for her children.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is her passion
Bonds: Guardian, Adventurer, Job, Enemies. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 82 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. Blue star sapphire (1600 gp). White opal (1600 gp). Violet garnet (1100 gp). Blue sapphire (1600 gp). Onyx (50 gp). Brown-green garnet (150 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Golden pearl (150 gp).
Olunt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. He has no hair. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Olunt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Olunt. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 210 gp. Hematite (12 gp). Onyx (20 gp). Tourmaline (110 gp). 1 Masterwork Common Ranged Weapon.
Trym Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and lanky with angular features, she is an attractive figure. She wears baggy red pantaloons and a violet scarf. She keeps her long black hair kept up in a rat tail. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She has always had a great fascination with Human culture. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Trym was born in the north. At a young age she loved to build and create. As a young adult she joined a group advocating for an improvement in Halfling conditions. She inherited the family business which she has now maintained for 2 years.
Motivation: A strong sense of loyalty to Human people.
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Religious, Slave. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp.
Ahlyssa Myerscough, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is bristling with hidden weapons, mostly greataxes and lances. She has a very tight haircut. Her fierce gray eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She feeds upon the attention of others.
History: Ahlyssa was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. After a long history of fighting, Ahlyssa and her spouse have recently divorced.
Motivation: Sabotage a competitor; and meet up once more with her childhood friend
Flaws: Antagonistic. Bonds: Criminal record, Job, Attractive, Adventurer. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 1 Banded mail.
Bardryn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She typically wears brown cloth garments or leather armor. Her hair is silver and curly. Her fierce blue eyes like to dwell on things.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Bardryn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Bardryn's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Rich. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp. Moss agate (16 gp). Blue quartz (16 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. Uraim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Insane, Emotional. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 900 sp. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
