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NPC Generator

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Advanced [show]


Guy Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a tight fitting yellow shirt and pants. His silver hair is smooth and relatively long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Guy was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Dumph, Male Half-Elf Paladin 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)16 (+3) 12 (+1)9 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bathin Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling white eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: He was born in a small island village. After coming to the age of reason, Bathin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Joker, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Bathin Vigil, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)17 (+3) 14 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Tyna Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a lot of dark rich colors, with gold accents. Her hair is cut close to her head. Her hazel eyes are slightly larger than normal.

Personality: She acts crazy and hedonistic. She works hard and plays hard.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She inherited the family business which she has now maintained for 6 years.

Motivation: Expand her business; and her spouse's relatives view her with great suspicion

Flaws: Hedonist. Bonds: Attractive, Criminal record, Job, Family. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Tyna Stoutbridge, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)7 (-2) 13 (+1)18 (+4)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Rûkdûg Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy chestnut beard and wild chestnut hair. His hazel eyes peer out from beneath his feathered black hat.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rûkdûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rûkdûg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Locksmith like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Bonds: Job, Family, Religious, Criminal record. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Rûkdûg Ainsworth, Male Half-Orc Expert 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Banded agate (15 gp). Obsidian (15 gp).


Social Check DCs


Eva Dryden, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing the road beaten gear of a warrior. She keeps her long white hair kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her mother raised her in a mountain cabin. She found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has set out to sabotage the competition.

Motivation: To be a Barkeep again.

Ideals: Fighting. Bonds: Nature, Family, Adventurer, Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Eva Dryden, Female Human Adept 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Athletics +5, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 140 gp.


Social Check DCs


Euphemia Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears an entirely white suit with black socks and a vest with buckled shoes and is in decent physical shape. She wears a top hat to hide her balding. Her ears are large.

Personality: Euphemia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Euphemia Tosscobble, Female Halfling Bard 7
Small (2'8") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 7 (-2)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Whurbin grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Adventurer, Nature. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Whurbin Morigak, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp. 4 Antitoxin.


Social Check DCs

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